Metropolis Kill Summary: 2017-02-13

Date:2017-02-13Kills:486
Buy System:HekSell System:Hek
Total Profit Created:13,471,911,845.46

TOP 10 HULLS
IDNameDestroyedProfit Created1
16213 Caldari Control Tower 1 274,999,999.89
17636 Raven Navy Issue 2 180,749,980.94
33151 Brutix Navy Issue 1 129,996,534.09
22548 Mackinaw 3 126,535,805.94
17722 Vigilant 2 112,157,549.22
641 Megathron 4 96,771,671.48
11965 Pilgrim 1 94,113,209.24
34828 Jackdaw 7 93,799,152.37
17918 Rattlesnake 1 93,797,744.02
12023 Deimos 2 93,321,399.54

TOP 25 AMMO/MODULES
IDNameDestroyedProfit Created1
20509 High-grade Slave Omega 2 1,323,999,999.52
20505 High-grade Slave Epsilon 2 929,776,841.94
20503 High-grade Slave Delta 2 689,579,114.46
19688 Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005 2 375,000,000.00
19686 Eifyr and Co. 'Gunslinger' Motion Prediction MR-705 3 331,302,729.00
13943 True Sansha Heat Sink 2 235,056,853.92
20499 High-grade Slave Alpha 2 228,539,987.44
20501 High-grade Slave Beta 2 201,244,217.94
14120 Shadow Serpentis 50MN Microwarpdrive 1 193,099,859.45
20507 High-grade Slave Gamma 2 179,340,569.42
22448 Absolution 1 172,998,855.29
15887 Caldari Navy Warp Scrambler 5 163,497,439.40
26414 Large Warhead Rigor Catalyst II 1 161,418,988.98
13941 Dark Blood Heat Sink 2 159,999,599.94
27116 Inherent Implants 'Squire' Capacitor Management EM-805 1 149,829,999.36
10209 Memory Augmentation - Improved 4 131,998,207.76
10217 Ocular Filter - Improved 4 124,160,118.60
11987 Guardian 1 105,259,020.41
33900 Large Transverse Bulkhead II 3 104,454,987.00
10213 Neural Boost - Improved 4 103,436,243.32
19687 Eifyr and Co. 'Gunslinger' Surgical Strike SS-905 1 103,434,344.00
18945 Corpus X-Type Armor Thermal Hardener 1 102,408,000.00
27256 Zainou 'Snapshot' Torpedoes TD-605 1 98,434,344.00
19023 Centum C-Type Medium Armor Repairer 1 94,416,885.68
10226 Social Adaptation Chip - Improved 3 88,799,757.78

1Profit created is the difference between the 5th percentile sell price in the sell system minus the 5th percentile buy price in the buy system multiplied by the number of items destroyed.