Domain Kill Summary: 2017-01-07

Date:2017-01-07Kills:540
Buy System:AmarrSell System:Amarr
Total Profit Created:5,957,994,725.80

TOP 10 HULLS
IDNameDestroyedProfit Created1
20063 Gallente Control Tower Medium 5 774,948,326.35
28606 Orca 2 175,999,987.98
22548 Mackinaw 5 140,113,834.90
11995 Onyx 1 132,249,175.72
20183 Providence 1 84,438,599.70
20185 Charon 1 79,778,758.15
32305 Armageddon Navy Issue 1 76,696,926.70
645 Dominix 3 74,972,070.60
639 Tempest 2 68,612,780.12
37458 Kirin 2 61,727,399.30

TOP 25 AMMO/MODULES
IDNameDestroyedProfit Created1
24636 Zainou 'Deadeye' Missile Bombardment MB-705 1 167,999,999.00
24640 Zainou 'Deadeye' Guided Missile Precision GP-805 1 87,999,400.00
27142 Zainou 'Gypsy' CPU Management EE-605 1 72,399,986.55
32254 Imperial Navy Modified 'Noble' Implant 1 59,992,225.63
29966 Legion Defensive - Augmented Plating 2 47,994,548.36
18666 Gistum B-Type 10MN Afterburner 1 47,498,421.02
24639 Zainou 'Deadeye' Target Navigation Prediction TN-905 1 46,999,995.47
27126 Inherent Implants 'Squire' Power Grid Management EG-605 1 46,799,713.48
31902 Federation Navy 1600mm Steel Plates 3 43,190,742.75
13217 Inherent Implants 'Lancer' Large Energy Turret LE-1003 2 39,048,936.98
19191 Pithum A-Type Medium Shield Booster 1 38,855,838.92
11387 Hyena 3 38,247,462.81
40572 Light Fighters 1 37,998,976.32
26328 Large Drone Mining Augmentor II 2 35,775,460.28
13969 Dread Guristas Adaptive Invulnerability Field 1 35,706,617.02
2589 Genolution Core Augmentation CA-2 1 33,883,071.36
15681 Caldari Navy Ballistic Control System 4 31,312,693.20
22571 Inherent Implants 'Yeti' Ice Harvesting IH-1005 1 29,999,999.99
19200 Gist X-Type Large Shield Booster 1 29,994,101.62
24638 Zainou 'Deadeye' Rapid Launch RL-1005 1 29,899,994.99
31366 Medium Ancillary Current Router II 7 29,854,733.09
31974 High-grade Jackal Alpha 1 29,697,958.69
11174 Keres 2 29,697,879.44
27174 Zainou 'Beancounter' Reprocessing RX-804 1 28,999,978.79
31161 Medium Hyperspatial Velocity Optimizer I 39 28,828,186.92

1Profit created is the difference between the 5th percentile sell price in the sell system minus the 5th percentile buy price in the buy system multiplied by the number of items destroyed.